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AI Insights · Timothy · July 2022

Top 5 Turn-Based Tactics Games in the US for Q2 2022

Discover the performance of the top 5 turn-based tactics games in the US during Q2 2022, with detailed insights on weekly downloads, revenue, and active users.

Top 5 Turn-Based Tactics Games in the US for Q2 2022

During the second quarter of 2022, the top 5 turn-based tactics games in the United States showed interesting trends in downloads, revenue, and active users. This data, provided by Sensor Tower, offers a comprehensive look at the market.

Bowmasters - Multiplayer Game from Playgendary Limited saw a strong performance in weekly downloads, peaking at around 158K in mid-April. However, the downloads declined to approximately 122K by the end of June. Weekly revenue for the game exhibited a downward trend, starting at about $89K in late March and ending at roughly $47K in the last week of June. Active users also saw a slight decline from around 867K to 824K over the quarter.

Tank Stars by AI Games FZ experienced steady weekly downloads, with numbers fluctuating between 35K and 44K throughout the quarter. The game's weekly revenue remained relatively stable, hovering around $11K to $16K. Active users for Tank Stars showed a consistent trend, maintaining around 250K to 270K active users.

Archery Bastions: Castle War, also by AI Games FZ, had an interesting quarter with weekly downloads peaking at around 50K by the end of June. The game’s revenue increased steadily, starting from negligible amounts in early April to about $979 by mid-June. Active users saw significant growth, reaching approximately 126K by the end of the quarter.

Phobies from Phobies Holdings Inc. had a modest performance in terms of weekly downloads, which fluctuated between 5K and 10K. The game’s weekly revenue showed an upward trend, peaking at around $24K in the last week of June. Active users, however, remained relatively low, ranging from about 2.5K to 6K.

FINAL FANTASY BE:WOTV from SQUARE ENIX demonstrated significant weekly revenue fluctuations, with a high of approximately $430K in late April and a low of about $84K in mid-June. Weekly downloads for the game were relatively low, ranging from 798 to 6.7K. Active users showed a slight decline, from around 26K to 21K over the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022